Osiris is a declarative language which makes it very different from the way most common programming languages work. (Note : the script extender adds new Osiris calls, event and queries) Norbyte’s script extender adds support for a 3rd language : Lua. Q: What scripting languages are used in the Divinity Engine 2 ?A: It uses 2 scripting languages : Osiris, used for Story scripting, and a no-named language we generally refer to as “Behavior scripting”. Make sure to regularly backup your project files, especially for maps.LaughingLeader’s Source control generator can do it very easily for you: Public : contains the rest (stats, resources, behavior scripts, …).Project : contains the project metadata.Mods : contains maps data and story scripts (+lua scripts).Nobody wants to help lazy bums so if someone catches you copy-pasting code/resource an experienced modder gave you without working it, forget about looking for more help. When you ask for help, make sure you show that you have searched and worked on your side. Then if you’re really stuck after doing that work, I will gladly help you.” Search for a solution for 15 to 30 minutes, make sure to dig the available resources you have or look for some you may have missed. Golden citation I heard from a wise man : “ If you need help, don’t come to me.